Students will start coding almost immediately.  We’ll break into small teams and work in short, intense, iterations typically lasting 30 minutes.  The course is extremely demanding and requires complete focus by the students in order to finish the material.

Teams learn agile by doing agile and practicing development “micro-cylces” where we design – test (first!) – code – reactor until the sprint is complete. 

Teams will walk away with new Team Engineering Norms they can immediately begin to practice.


Learn to code the agile way

Increase predictability and time to market with less stress on your team

Practice agile by doing agile

Understand and codify quality and engineering excellence

Comprehend the purpose of Object Oriented, Functional, and Reactive Programming

Discover key techniques for increasing your team’s effectiveness

How to tune and customize agile in your organization

Where and when to design as you iterate

Train to learn transparent, accurate, communication with customers and leadership

Hands-on, practical mocking

The intent of microservices and why design / architecture are critical to success in Agile

How to increase predictability and deliver more consistently

Unleash your teams to remove impediments and improve performance

Create a culture of pride and software development expertise


Developers, Technical Leads, and Software Architects


Participants should have a strong knowledge of Java and foundational agile 


Four days

Outline for Agile Engineering and Quality Training


Survey of the Scrum Guide

Agile Manifesto Principles

I See Agile 

CHAPTER 1. - Sprint 0: Release Planning

LAB:  Build me something

Agile Framework

Agile Advantages and Potential

The Agile Manifesto and Principles

Lean Practices

eXtreme Programming

LAB: Release Planning & Product Backlog Review

CHAPTER 2. -  Sprint 1: Sprint Planning & TDD


Agile Estimation


o Design – Test – Code – Refactor

CHAPTER 3. - Sprint 2: Quality Code

Engineering Excellence

Code Quality

o Written Metrics

Lightweight Design

LAB: OO Programming

o Design – Test – Code - Refactor

CHAPTER 4. - Sprint 3: Mocks


Fakes, Stubs


LAB: Mock Objects

o Design – Test – Code - Refactor

CHAPTER 5. - Sprint 4: Microservices



Testing Services

LAB: RESTful Services

o Design – Test – Code - Refactor

CHAPTER 6. - Sprint 5: Reactive Programming

Functional Programming 

Reactive Programming 

LAB: Functional & Reactive Programming 101

o Design – Test – Code - Refactor

CHAPTER 7. - Sprint 6: DevOps

The DevOps Pipeline

Sonar Lint


LAB: Lint & Jenkins

o Design – Test – Code - Refactor

CHAPTER 8. - Sprint 7: Enhancing Performance

Sprint Review

Sprint Retrospective

o Innovation and Learning Experiments

Keeping Score – Task Boards and more

LAB: The Agile P&L

LAB: Immediate Improvement

CHAPTER 9. - Sprint 8: BDD (Optional if time allows)

Acceptance Criteria

Introduction to Cucumber

Writing scenarios with Gherkin

Setup and Tear Down


The Self Managing Team

Lean / Agile Center of Enablement






01/08/2024 - 01/11/2024
10:00 AM - 06:00 PM
Eastern Standard Time
Online Virtual Class
USD $2,930.00
02/19/2024 - 02/22/2024
10:00 AM - 06:00 PM
Eastern Standard Time
Online Virtual Class
USD $2,930.00
03/25/2024 - 03/28/2024
10:00 AM - 06:00 PM
Eastern Standard Time
Online Virtual Class
USD $2,930.00