Package Outline

Module 1 - Overview Of Java

We’ll start out with discussing the history of Java, and look at some of the concepts that shape the language.

Module 2 - Basic Object Concepts

In this chapter, we’re going to talk about some of the terminology that we use in object oriented programming.

Module 3 - Basic Java Syntax

In this module we’ll look at basic syntax, keywords and variable names.

Module 4 - Operations And Making Decisions

In this module we’re going to go through all the different categories of operators in Java. We’ll discuss how they work and look at examples of each one.

Module 5 - Using Classes And Objects

An object is a grouping of data and methods together into one package. Each object in memory will be unique and will have its own values for its fields.

Module 6 - Writing Classes

There will always be a need for you to write your own classes to use within your applications.

Module 7 - Controlling Code Access And Code Organization

It’s not a good idea to allow direct access to the fields in our objects. If we allow that, we lose control over what values can be assigned to the fields

Module 8 - Constructors And Class Members

Constructors are special methods that you add to your class definition. Their job is to initialize the instance variables in an object.

Module 9 - Advanced Control Structures

Loops and other control structures make it easy to write code that’s going to be repeated.

Module 10 - Inheritance

Inheritance lets us take features that are common to two classes and move them up in the hierarchy.

Module 11 - Exceptions

When something goes wrong in a library call, an exception is thrown. It gives us the opportunity to solve the problem rather than having our program crash.

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