Course #:WA2762

Extreme Programming (XP) Workshop Training

In this course we will review Agile and the Extreme Programming (XP) framework.  Extreme Programming has 12 practices, grouped into four areas, derived from the best practices of software engineering.  Participants will review, demonstrate, and practice each principle as it related to modern day software development using a real-world project.  This course is ideal for team looking to understand XP or to use XP practices to take their projects to the next level.

TOPICS

• Fine scale feedback

Pair Programming
Planning Game
Test Driven Development (BDD optional)
Whole Team

• Continuous process

Continuous Integration
Refactoring Design Improvement
Small Releases

• Shared understanding

Coding Standards
Collective Code Ownership
Simple Design
System Metaphor

• Programmer welfare

Sustainable Pace

DURATION

Four Days.

Outline of Extreme Programming (XP) Workshop Training

Chapter 1. Agile Overview

• Manifesto & Principles
• What is Extreme Programming (XP)
• How and why XP with Scrum
• XP Values and Rules – 12 practices of XP overview

Chapter 2. Agile and Scrum Framework

• What is time-boxing and why time-boxing?
• What is Empirical Process?
• Scrum Framework – in Brief

Chapter 3. Scrum with XP Teams

• Roles and Responsibilities
• Creating Shared understanding

Coding Standards (XP Practice)
Collective Code Ownership (XP Practice)
Simple Design (XP Practice)
System Metaphor (XP Practice)
Whole Team (XP Practice)

Chapter 4. Scrum & XP Overview

• Scrum Roles, Artifacts and Events
• Definition of Done
• Development Team Practices

Whole Team (XP Practice)

Chapter 5. Scum & XP Backlog Planning

• User Story and Estimation
• User Story Writing Workshop
• Acceptance Criteria (Gherkin syntax)
• Splitting User Story
• Running Spikes on Complex stories
• Release Planning

Planning Game
Small Releases (XP Practice)
Metaphor (XP Practice)

• Iteration Planning
• Refine Product Backlog: Prioritization, Sequencing MVP & MMF

Chapter 6. BDD workshop – Collective Ownership and Testing (optional-extra day)

• Principles of Behavior Driven Development
• Why Examples needed for specification
• Writing Examples in Gherkin
• Practicing BDD

Chapter 7. Test Driven Development

• Test Driven Development

Test Driven Development (XP Practice)
Pair Programming (XP Practice)

• Improving the quality and design of the code by testing?
• Different types of tests: unit, integration, functional

Chapter 8. Refactoring

• Consequence of technical debt and risk of “breaking” the code
• Where? When? How refactoring?
• Support of TDD and ATDD during refactoring
• Best practices and limitations
• The various categories of refactoring tools

Chapter 9. Introduction to Continuous Integration

• Continuous Integration Overview

Continuous Improvement (XP Practice)
Refactoring (XP Practice)

• CI and DevOps

Small Releases (XP Practice)

We regularly offer classes in these and other cities. Atlanta, Austin, Baltimore, Calgary, Chicago, Cleveland, Dallas, Denver, Detroit, Houston, Jacksonville, Miami, Montreal, New York City, Orlando, Ottawa, Philadelphia, Phoenix, Pittsburgh, Seattle, Toronto, Vancouver, Washington DC.