Duration
One Day
Outline for Foundations of Learning Gamification Training
An Overview of Learning Gamification
- Introduction to Gamification
- Demo: The Systems Choice Game
- Discussion: Identifying Gamification Elements
- What is Gamification? Karl Kapp’s Game Theory
- Brief History of Gamification’s Origins
- The Business Case for Gamification and Employee Engagement
- The Wheel of Gamification
- Applying 12 Elements of Gamification to Technical Training
- Activity: Using the Wheel to Gamify an Existing Technical Training Module
- Gamification vs. Learning Games: What is the Difference?
The Framework for Designing Gamified Learning Experiences
- Dr. Michael Allen’s 3 M’s for Driving Learning Engagement
- Activity: Creating 3M Learning Experiences
- CCAF: The Gamified Learning Design Methodology
- Review CCAF examples in Gamified Technical Learning
- Activity: Convert an existing training module to CCAF
- Challenge-Based Learning Design & Delivery for Technical Training
- Activity: Write a CCAF Technical Training Lesson
Gamified Quiz Making Design
- Writing Quiz Questions for a Gamified Learning Experience
- Using CCAF to create branching Feedback Trees
- Demo: Accelerating Learning with Gamified Quiz Design
- Activity: Write a Gamified Quiz using CCAF and Branching Feedback
- Reviewing Designer Applications for Creating Gamified Quiz Content
- Demo: Poll Anywhere Competitions
- Demo: Articulate Quiz maker
- Activity: Create a Poll Anywhere Competition
Introduction to Learning Games
- From Gamification to Serious Games: A Maturity Timeline
- Demo: The DC Game
- Demo: Elearning Brothers Training Arcade
- Activity: Build an Arcade Game
Creating a Business Case for Investing in Gamification
- Challenges in selling ‘Gamification’ to senior leadership
- Gamification’s value through engagement, retention, and seat time
- Activity: Create a business case