Topics
This course uses Microsoft Visual Studio community edition. It incorporates material from Xamarin University’s classes.
- Getting Started with Xamarin
- Introduction to Xamarin.Android
- Introduction to Xamarin.iOS
- Introduction to Universal Windows Platform
Audience
If you haven't tried Xamarin yet, this is the moment to get started! Xamarin is a cross-platform framework that makes it possible to build mobile apps for Android, iOS, and Windows all together at once using C# and a shared codebase.
Prerequisites
Students should have significant previous experience with the C# programming language and familiarity with object-oriented programming concepts such as inheritance and interfaces.
Duration
One day.
Outline for Xamarin Introduction Training
1. Getting Started with Xamarin
What is Xamarin? How does Xamarin.Forms differ from Xamarin.Android and Xamarin.iOS? What code can I share across my apps? Can I develop on Windows and macOS? This course answers these questions and more. By the end of the course, you will be able to choose the Xamarin approach that is right for you. You will also set up your development machine and run an app on Windows, the iOS simulator, and an Android emulator.
2. Introduction to Xamarin.Android
The first step in becoming a Xamarin.Android developer is getting an app up and running. This course takes you through the entire development process. You will create a new project in Visual Studio, code the user interface and behavior for an Activity, build the project, and test it on an Android emulator. You'll also see how to keep your development environment up-to-date as new Android versions are released.
3, Introduction to Xamarin.iOS
The first step in becoming a Xamarin.iOS developer is getting an app up and running. This course takes you through the entire development process. You will create a new project in Visual Studio, code the user interface and behavior, build the project, and test it on an iPhone simulator. As you build your app, you will learn several iOS design patterns such as Model-View-Controller, protocols, and delegates.
4. Introduction to Universal Windows Platform
Build your first UWP app: create a project, choose your target platforms, define the UI, and implement behavior.